Saturday, February 17, 2018

Stardoll Clothing: Simple Tees

Hi everyone!

I've been slowly working on a few projects over the holidays, including making Stardoll clothing, which is something I haven't done in a long time! We are starting with something nice and simple... tee shirts!

This is a fully-editable resource, you are more than welcome to edit these shirts to suit your doll and alter to any custom design (colour, logo, print etc.) As it has been a few years, my work is a bit different from what it used to be, and I hope to improve as I practise more!

I would love to see what you make with them! With any stardoll creations, please tag your photos using the #stardoll and #stardollsocialrecap hashtags on social media.

Credit is always appreciated, especially for my original design pieces (the garments I have made in real life). Click on the images to enlarge & download.





Hope you enjoy! I would love to see your creations!



Friday, January 12, 2018

Fashion Templates: Set Two

Hi everyone!

Here are a few more fashion templates/croquis I have made for class or various other projects. These are a little more in-depth, as they involve turnaround views of a single model. This is a great way to show different details of a garment by showing it from different angles. I use these a lot at school, so I hope you will find them useful too!

You can view more Fashion Templates I have made on this post!!

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Rules for these templates aren’t too strict, just don’t distribute these templates in their original form, sell or use them for commercial work.

Credit is not necessary if they are used for personal/school/practise reasons, but I would love to see what you create with them!

For Stardoll players, you are welcome to use these as bases for stardoll graphics. No credit is necessary, but I would love to see what you make by tagging #brittanyonstardoll or #stardollsocialrecap.

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For the templates below, there are a few variations you can download. One is the flat base (without facial features, hair or clothing), and the other is a detailed base (with facial features, hair and undergarments). You can edit/cut/switch these around to your liking! You are also welcome to remove my signature/blog link when editing the base to create your work.


Template One:

Female Turnaround Set
(3 views: front, back, side)

This model fits better for designers working towards sizes 8-10, but can be edited for other sizes.






Template Two:

Female Turnaround Set 
(3 views: front, back, side)

This model fits better for designers working towards size 12, but can be edited for other sizes.


Bonus: Boots version!




Template Three:

Head/Neck, Female. 
Used for makeup, face paint and hairstyles.

This is part of a set of two other face templates, the front and side head view are available on this post!






Hope you enjoy! I would love to see your creations if they are shared online!

Saturday, December 30, 2017

Making my Fashion School Mini-Collection

Hi everyone!

The video showing the process of how I designed, drafted, and constructed my student mini-collection along with the fashion show is finally complete! It does a good job of showing the basic process of how it went, but I thought it would be good to share some extra things I had to do in order to reach the assessment criteria for fashion school.



Specification Sheets:

Spec sheets come into play right at the end of design development, before pattern making. While my garments aren't being mass-produced, we have to understand how to build a sheet presenting all samples, thread, trims and construction details.

I'm currently building a big post explaining technical drawings and spec sheets, but here are a few of them I specifically made for this mini-collection.






Pattern making:

Pattern making is one of those tricky parts of making clothing, as you need to think of how the design can be broken down into various pieces to be later constructed again. It involves a lot of abstract thinking and math, but once you get the hang of it, drafting will become more repetitive and less overwhelming.

At fashion school, you can draft a pattern in two ways; traditionally (using a ruler, pencil and paper) and digitally (using a pattern making software on the computer.) Both processes are very similar to one another, especially in the planning stage.



Something that is recommended when at fashion school is to continually document your work and findings when drafting patterns. Typically I have a habit of stuffing my notes into a dusty binder to be forgotten.. however, I mentioned that pattern making can be repetitive, and depending on your style interests, you may be able to reuse your previous work to adapt into another garment. It also means that you will have less work to do in the future and any opportunity to save time is great, so be sure to keep those notes!




Star Patches:

The video shows two ways that I applied the star patches to my collection. The first was using a sewing machine to attach the patches to the clothing, and the second method was by hand-sewing to my shoes.

If anyone is interested in making similar star patches for themselves, here is the template I made and used. There are multiple outlines as it can be difficult to get the right size when printing out, just cut to whichever line is the right size for you and then it's ready to trace off onto your fabric.


Monday, December 18, 2017

End of year S/S Fashion Show

Hello everyone, it has been a busy couple of months, but I am finally on holiday until March next year. There is a video coming up explaining how I designed/made my recent end of year S/S mini-collection, but in the meantime, here are the photos from the fashion show!

I have put watermarks on the images only so they can be linked back here, but the full credit for photography goes to Sean Spivey and Tim Lomax.













Overall, things went really well with the show. I met with the models on the day so I had to keep my fingers crossed that the garments would fit, and they did! The only issue was that the jeans too large in size for the model, but this was fine since the style was meant to be loose - but to avoid them slipping down I ended up giving her the belt I was wearing that day... so you should be able to notice that in the photos.

Sending a big thanks to the models & to everyone in my class for a crazy, but overall great year.



(I also received an award at the end, so here's me quickly running on and off stage to receive it haha, thank you!)





Saturday, May 6, 2017

Design Process Technique: Textures (Photoshop)



Hi everyone!
This is another simple technique i've been doing for class lately, it's quick and easy to demonstrate so let's get right into it!

In fashion, drawing or photo editing software is used for an incredible amount of jobs; sometimes to gain inspiration, develop a design or even how to present a final design.

The kind of image edits i'm demonstrating here can be used to:
- experiment with colours
- create a print
- see how an image works against another object/body
- make cool effects on a final artwork or photograph



For my work, I wanted to see how various colours and images looked against a face/body.

So i'm more of a designer rather than a model. But being in short of time, I fixed up a quick photo set wearing a black strapless top and a plain white shirt.

Depending on the kind of work you are wanting to make, you can also photograph yourself, somebody else, an object, clothing, drawings etc.


These are my base images, of which I will apply a texture onto.

To make textures, all you need are images of other subjects, such as colours, flowers, prints etc.
A few weeks ago I did some watermarbling with nail polish onto paper which I will be using. 

You are welcome to use these too for practise purposes!

To edit, I am using Photoshop CC, but there are many alternatives for photo editing software, some are free too.

Free software I have used in the past:
Gimp - Better for photo editing
Krita - Better for art and digital painting

The steps will be very similar when using other drawing software, but the names/locations of the effects will differ.


Demonstration:

Open up Photoshop and place the base image. Then place/drag the texture onto a second layer, so it covers the entire base image.


In the layers tab, there is a drop box you can open which is the layer blend mode. This affects how the selected layer interacts with other layers.

In older versions of Photoshop, this menu can be found by double-clicking on the layer.


When clicking on the dropbox, a list of layer options will show up. Now, this is the time to experiment! Different images will interact with these features in an entirely new way, so play around and try them out!


I personally recommend:
- Overlay
- Soft Light
- Pin Light
- Screen
- Multiply
- Lighten/Darken

Soft Light
Overlay

However, some of these layer modes might seem blinding or harsh, which is when the opacity can be changed.





You can also mix blend modes by duplicating the texture layer and choosing different effects for each selected layer. For Photoshop, this can be done by right-clicking on the layer to bring up a menu.


Multiply 20% Luminosity 20%
For this one, I inverted the texture colours, and applied Exclusion at 72% Opacity

You can make it striking, or more subtle, it's all up to you!

And one last tip, if you don't like how the texture is working, you can try moving the image around and placing it at a different angle. This can be done by pressing Ctrl + T or Edit > Free Transform

Using the same texture image, but rotated at different angles

And that's about it!

Here are some other quick edits I made with the same technique, but using different texture images.

Pin Light: 100%

Screen 100% Lighten 42% Pin Light 100%
Overlay 24% Pin Light 39%

Screen 100% with Gradient Filter


Pin Light 100% Overlay 41%

Hope this helped! Keep creating!